Republic Commando ties in with the upcoming Revenge of the Sith movie which, unless you are living under a rock, you have heard something about. This game deals entirely with the whole Clone Wars setup and actually begins with a series of missions which are occurring during the main battle of the Attack of the Clones movie. While you watched Jedi battle it out in the arena, this game deals with an elite squad of clone commandos (say that three times real fast) who fight to help carry the day for the Republic. For those truly interested, there is also a novel of the Republic Commandos called Hard Contact, which loosely ties in with this game without dealing directly with this it’s characters.
For all intents and purposes, Republic Commandos function in what can best be described as standard FPS game controls. The sole difference in this game is the command structure set up for controlling your squad mates.
For a game like this, one of the first questions asked is whether the game features good or realistic AI. This game is somewhat of a mixed bag in terms of AI. At times you will find your squad saving your life and making use of the natural terrain and cover to lay down suppressing fire, which often enables you to flank the enemy and destroy them. Sometimes your squad will even use the health dispensers on their own which is also a nice touch. However, they often do the exact opposite. This game features a number of intense engagements, often ranging across numerous rooms. If you are not careful, your squad will move ahead of you and engage another enemy, heedless of the necessary tactics needed to defeat them. On a number of occasions I used a health station only to look up and see that not only had my squad moved ahead of me, but had managed to get themselves killed while I was taking a breather. This can certainly be cured by ordering them to form up on you, but it gets annoying that they rush ahead blindly without their leader.
| Your enemies range from being stupid to deadly and there is rarely any rhyme or reason to the way they operate. This lack of consistency is also very frustrating and some of the sections in this game are quite difficult, with the enemy responding differently every time. This wouldn’t be as big of a deal if it wasn’t for the unpredictability of your squad in these situations as well. There were a few occasions in which I ordered a squad mate into a sniping position only to look over and see him not defending himself against an enemy standing right in front of him. |
Graphically, this is one fairly good looking game. Certainly it doesn’t come close to rivaling Half-Life 2 or Doom 3, but it does feature a very good looking graphical engine which allows for some fairly high in game resolutions. The whole viewpoint through the helmet is very similar to that used in Metroid Prime, which in my opinion is a good thing.
As you can see from the screenshots provided, reminders are given to show you that you do in fact have a helmet on. When you kill enemies up close, you will often get a nice splattering of gore on your visor which will take a few seconds to clear. These small touches really help maintain the beauty around you. It is truly impressive to toss an EC detonator and watch as it shocks and temporarily immobilizes your droid enemies.
Throughout your journey, you will also see a number of impressive looking explosions, which seem to follow your team wherever you go. Some of the best sequences are actually going on around you, for instance as you are preparing to hit ground on your first missions, you will see ships engaging in combat and being destroyed around you. This all helps maintain the impression to the gamer that you are in fact only a small part of a larger war taking place. These are the touches which allow graphics to immerse the player in the game and in this case they succeed, especially in the second portion of the game when you are on the ghost ship. The graphics used in this level maintain a desolate environment and lend an air or dread and mystery to the mission you are on.
Sound
Temuera Morrison again lends his voice to the Star Wars universe and is the voice of your character, known as Delta 38. This game is somewhat odd in that it doesn’t really have a structured story. Aside form a few lines of text, the majority of the story is told through Delta 38 and his squad mates and of course the often helpful Clone Advisor who often briefs your squad and updates their objectives. Strangely this loose use of the story actually works. The characters, despite being clones, have distinctive enough personalities, to be both entertaining and help keep the game moving. This is also the only way to determine what it is you are doing in this ongoing Clone War.
The sound effects are as usual standard Star Wars fare. Form the beeping of droids, the sharp high pitched ring of the blaster rifle, to the tell-tale arming of a thermal detonator, everything is exactly as any Star Wars fan would expect it to be. All of these factors coupled with an excellent in game soundtrack served to create an amazing atmosphere for those playing the game. It’s truly astounding how the right music can lend a sense of intensity inside a situation. For me it was all worth it to be rushing through a droid factory trying to reach my extraction point before the whole structure exploded, meanwhile listening to the computer doing the 10 second countdown.
Multiplayer
| These modes are not horrible, far from it. The capture the flag and assault offer some large maps and require decent strategies and tactics to be successful. However the lack of variety in the armies, as well as the lack of playable classes (think Tides of War) all serve to offer up what can only be considered a bare-bones, afterthought of a multiplayer component. |
Clone Wars and show you a side you are likely to miss if you only watch the movies, having said that, it falls short of the expectations that I and many gamers had when we first heard the announcement of this game and saw that impressive set of screenshots. Still there is always the hope that an expansion will add these things or some type of download or mod will offer it up. Still for what is a movie tie-in, we have a solid FPS title that will offer action and excitement, while at least feeling like a solid PC game and not just a port of a console game.
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• Quality Graphics and effects
• Excellent voice acting and sound effects/score
• Highly intuitive squad-based mechanics which are both fun and accessible to all gamers
Key Low Points
• Single Player Campaign is a little on the short side (10-12 hours)
• AI is a little Bi-Polar ranging from mind reading to mind numbing
• The multiplayer Component was obviously added as an afterthough
Further
Star Wars Republic Commando: Hard Contact

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