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Max Payne 2 is a direct sequel to Max Payne, and plays much like it. They're both played from a behind-the-back third-person perspective, and both are 95% shooting and 5% projectile weapon throwing (well, perhaps the sequel pushes the percentages to 90/10, which is a welcome change). Fueled by the game's complex, time-jumping narrative, Max (you) takes on literally hundreds of gangsters of all types in various locations, all set against the backdrop of a rainy autumn in New York City (where else?) or, as the game sometimes calls it, Noir York City.
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Like the original, Max Payne 2 features a wide arsenal of real-life weapons, many of which, in true John Woo style, can be dually wielded. Not really much change here, except for two important additions. First, there is now an MP5, a submachine gun with a mounted scope which can be used in scope mode even while shootdodging. Second, projectile weapons (grenades and Molotov cocktails) can now be hurled with a secondary fire button, Halo-style. The second addition is especially good; having to manually switch to grenades in such games as Doom 3 and Half-Life 2 seems to me almost criminal in this day and age.
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The lighting looks good, but it's nowhere near real-time (you can't shoot out or move lights, for instance.) Characters have shadows, but they visibly fade away once a character dies. I'd pay good money to see this game upgraded to current-generation lighting technology, but, as it stands, the game looks absolutely spectacular, even without all the bells and whistles present in today's top games. I gave the graphics a 10.
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Overall, I give this game a 9.3 not just because of all the things mentioned above, but also because it's much more than a game: It's an experience. Why? The story. I haven't said much about it, but it's really the meat of Max Payne 2. It's true that the script for this game is huge. Almost all the enemies engage in conversations, which are always entertaining. And the story arc is outstanding, with the love relationship between Max and Mona both maturely handled and compatible with the story's noir aspirations. It helps that Mona is foxy and deadly, and it helps that the villain (whose identity I won't give away) is charismatic and likeable. I also like the 3-point chronological setup of Max's story (he narrates from point C, the recollection starting at a crisis at point B, quickly moving back to point A, and then resuming from point B to explain how we got to point C.) But it's not just a good story (much better, for the record, than that in the first game); it's amazingly well told, both through in-engine cutscenes and stylish graphic novel panels. The game treats the player like an adult, and I like that. It's definitely not for 9-year-olds. A sense of style and grit permeates every image, cutscene, and sound.
Pros:
- Flowing, violent, stylish gameplay
- Stunning graphics and sound
- Physics and rag-dolls system adds to the immersion
- Great characters, mature story
Cons:
- Even shorter than the original
- Cutscenes interrupt the action
- Bullet-dodging is replaced by acting like the Flash

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