Hitman 2: Silent Assassin Review
Posted by Björn Holine January 01, 2003
You know you’ve got a good game when you can’t stop playing it. I found this to be true when I started playing Hitman 2: Silent Assassin. Eidos and Io-interactive listened to the customers after the original Hitman, because there were so many things that needed to be fixed in a sequel. Some of the new things that were added are:
-You can save at any point in the mission but are limited to about 7 each mission which I found was usually plenty. In the original Hitman you couldn’t save during missions which was a pain, because if you died you’d have to start all over with the mission.
-You can go into a first person view instead of the standard third person viewpoint. I didn’t use first person because I like third person when playing Hitman.
-The graphics are improved and the textures and maps look stunning.
As always you are “Number 47”. The game starts off at a Catholic Church where you get the impression you have been working there as some kind of handyman or something, avoiding working as an assassin (trying to settle down). Anyways, the priest from the Church is kidnapped and it's time to get those guns out. The thing I always liked about Hitman is it that it can be an extremely challenging game. Sometimes you need to be stealthy, and other times you can shoot up the place like a mad man. One thing that I found to be very interesting is that Eidos and Io hired an entire Choir and Symphony for the music during the game. Jesper Kyd produced and composed the music and The Budapest Symphony orchestra and choir performed it.
All of the missions are fun and challenging except one part of a mission, which is running through a huge map in the middle of a blizzard and soldiers will ask for your ID when you are far away from them. Other than that, this game is really fun. I think that the major disadvantage of this game is that there is no multiplayer. So now I beat it, and I’ll probably never play it again. Unless of course, another one comes out.