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GUN Review

I laughed, I cried, I kissed forty bucks goodbye.  Sort of.

 

(Reviewed using a Pentium 4m, 1.6GHz, 1 GB RAM, 256MB ATI Radeon Mobility 9600, and two-channel sound.)

 

Gun is a great idea, a cinematic shooter that takes place in an under-represented genre: the Wild West.  The execution, however, is just a notch above bad, and some of the game's elements are just silly.  The game puts you in the third-person shoes of Colton White, a mild-mannered frontiersman whose father's recent death starts him off on a misadventure in the old west.  Colton must face off against an evil railroad tycoon who rides around the countryside in a locomotive with a gigantic skull on the front. 

 

Neversoft, the same developer that produces the Tony Hawk series of games, developed Gun, and the immaturity implied in that statement is in full-force in Gun.  From the cheesy menace of the enemies, to the bizarrely made-up enemies, to the odd decoration choices, to the purile sardonic humor, everything in Gun seems to be geared to the cartoon-age crowd--a curious choice given the M rating and the wanton bloodletting throughout the game.  Gun is a bastard hybrid of Deadwood, Soldier of Fortune, and Viva La Bam. 

The gunplay in Gun is simply dumb, and the console feel to the game cannot be overlooked.  Aiming your weaponry is completely unimportant, as you can be dozens of pixels off target and still score a kill.  You can mortally would an enemy standing around a corner whose hand happens to be exposed.  This kind of overcompensating aim removes any challenge to the firefights.  Harder difficulty levels just change the amount of damage your enemies can dole out and does nothing to actually make the game more challenging. 

Beautiful shades of brown.  Everywhere.


"The gunplay in Gun is simply dumb, and the console feel to the game cannot be overlooked."

 

Added to the gunplay is the quickdraw function.  Quickdraw changes the perspective from third- to first-person, slows time down, and incorporates a target-lock feature that allows you to hit any target anywhere on the screen in front of you, regardless of where your crosshairs are.  Added to this, your pistol never needs reloading in quickdraw mode.  The only thing that limits the power of quickdraw is a timer that ticks down so slowly it's not really a factor in gameplay. 

 

Since combat is what is paramount to a shooter, perfect gameplay in other areas of Gun wouldn't be enough to recommend it.  However, Gun falls flat on it face in other aspects of the game and in level design.  A great inclusion to the gameplay--the incorporation of horse transportation and mounted combat--is ruined by the dull incorporation.  Your horse rides and handles easily enough, and you can boost your speed by spurring your horse; too much spurring can kill your mount, however.  Everything is nice until you realize your horse can do powerslides, as if it was an unlockable vehicle from Need for Speed.  Your horse is also your most effective weapon, as it can trample your enemies faster and easier than you can using your weaponry while mounted.  Combat is even further simplified by the inclusion of a flask, that one chug off of restores every point of heath Colton starts with.  Each level has many bottles scattered around that refill your flask.

 

A cluttered interface--in this shot taking 50% of the screen--hinders gameplay.

Level design is amateurish at best.  Every level, while freely explorable, seems to be walled off by canyon walls or moats of one type or another.  The buildings' scale is also amiss.  The buildings are too big and roomy, with an odd piece of furniture placed here or there.  Ceilings all seem to be twenty feet high, and stairways are unreasonably wide.  This adds to the overall unrealistic feel of the game.  The levels are so poorly built that the player is never able to engage some suspension of disbelief and get absorbed into the game.  You always feel like you are playing a video game.  Although the game is freely explorable, there is nothing to really find.  The further you get away from the center of the level, the less there is to see and to do.  Yet again, a good idea poorly executed.

 

Gun starts the player off with a tutorial, then a level, and then another tutorial that requires you to win a "three laps around the meadow" horse race that requires holding down several buttons at once to keep your horse running, jumping, and moving in the correct direction.  It is a needless annoyance, and nothing the horse is needed for during the rest of the game is as difficult as the horse tutorial. 

 

Colton has the option of purchasing some additional equipment throughout the game, and also improves his attributes through time.  The improved attributes have no real impact on the gameplay.  The upgraded weapons are useless as well.  You can purchase a scalping knife, which allows you to scalp not-quite-dead-yet enemies, but other than being gory, there is no benefit to use the scalping knife.  Good ideas, poorly executed. 

 

In each town, you can shoot up everyone you desire.  Eventually, the town's patience will wear out and a balsa-wood posse will come after Colton.  Defeating each posse is so ridiculously easy that there is nothing really stopping Colton from dispatching everyone he runs into.  Also, once the posse is dealt with, the town's patience basically resets, as if nothing has happened. If for some reason, the posse does manage to take you out, you restart without incurring any consequence.  Side missions are available as well, but these are repetitive, boring, without challenge, and generally not worth the hassle.  Completing the entire game, even with a healthy amount of side missions, takes about eight hours--this leaves the player with a feeling of "that's it?"  This is truly driven home by the not-very-tough climactic fight.

You play as protagonist Colton White, a dangerous man in dangerous times.

 

Graphically, Gun is not impressive.  It isn't horrible, but it looks dated and muddy.  Most buildings and terrain look to be the same shade of brown or green no matter where you look or where you are.  Levels are all basically the same; there isn't anything to offset one from another.  The character models do look pretty good, and their motion-captured animation is convincing, but their static faces, fluorescent-white teeth, and blank expressions gives an overall animatronic feel to the cutscenes.  The entire game feels on autopilot.

 

The user interface is once of the worst to be found in a modern shooter.  Ammunition status, health status, the level of Colton's flask, the current weapon and compass take up a substantial portion of the screen, even on high resolution levels.  Worse yet, character speech shows up on the screen in opaque subtitles that, along with a message showing the current task, take up another quarter of the screen.  (The subtitles can be turned off).  Whenever the game wants Colton to accomplish something particular, the entire game screeches to a halt, and gigantic text tells you to press a key.  This is especially jarring in combat, where the play stoppage throws off your timing and rhythm and pulls you completely out of the game.  It is a horrible inclusion as Gun does not have a complex control scheme to begin with.  Throwing up a billboard to inform the player to press a key he or she was just about to press is condescending, needless, and ruins whatever atmosphere Gun is able to build.

A solid story--one of the best to be found--and great voice acting isn't enough to garner a recommendation for Gun.

 

"Whenever the game wants Colton to accomplish something particular, the entire game screeches to a halt, and gigantic text tells you to press a key."

 

The audio is the best part of Gun.  The voice acting is very, very good.  The sound effects are well done.  The firearms sound appropriately loud and powerful.  The sounds of the horses' hooves galloping across the ground sound convincing.  At no time is the dialogue cheesy.  The sound is well written, conceived, and stands out against the other poor production values of the game.

 

There is almost no replay value to Gun, as there is barely enough reason to play it through to begin with.  It isn't a really bad game--about on par with the Punisher--but it certainly is not worth its price.

 

The character models are wooden and non-expressive, something that was found in games past.

The bottom line is that Gun could have, and probably should have, been great.  It's got some very good ideas, a good storyline, and excellent voice acting and characterizations.  The gameplay and level design is miserable.  There are no tactical considerations to be made, and the AI just basically waits around to be shot.  It may get aggressive as you reload, but that is the extent of its supposed intelligence.

 

If this would have been a bargain-priced game, some of these elements could have been overlooked.  At forty dollars, it most certainly cannot.  Gun is a prime example of how an acceptable console game is disappointing on the PC.  PC gamers demand and should get better.

 

"The bottom line is that Gun could have, and probably should have, been great."


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7.1/10
Gameplay: 7


Graphics: 7


Sound: 9


Multiplayer (if applicable): 0


Value: 6




GUN


Genre: Action Adventure
Publisher: Activision
Developer: Neversoft Entertainment

Release Date:
November 08, 2005

Link:
The Official Site
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