With the bushes cleared out, our attention goes to the MG42 in the farm house. Again, while having the fire team fire on the enemy, the assault team moves across the road for a safer attacking position. Half a dozen German soldiers scream orders and fire back from the vicinity of the farm house, but the M1 Garand is a trusty ally in this particular part of the battle. Eventually, my fire team goes around the back of the house and eliminates the MG42 gunner. Then, just when I think it's safe to catch my breath, at least two dozen German soldiers swarm onto our position. My buddies start screaming as, no matter where you look, there are enemy soldiers closing in fast. The assault team tries to keep them at bay while the fire team rushes to the rescue, and a few moments later the silence of victory falls upon us. My heart is still pounding from that unexpected counter-attack... that was tense.
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"... just when I think it's safe to catch my breath, at least two dozen German soldiers swarm onto our position."
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Ubisoft Entertainment (the game's publisher) and Gearbox have been in the spotlights ever since last year's E3 unveiling of Brothers in Arms: Road to Hill 30. The tactical gameplay, as well as the authenticity of the levels and the story - which is based on the true story of the 101st Airborne Paratroopers - have you believe you are there, fighting for the success of the Allied invasion in 1944. A WW2 shooter like no other before it; that much is certain.
Gameplay: 9
As I've tried to translate to mere words in the gameplay example above, Brothers in Arms is tense. The gameplay consists of combat alone, but very often you'll find tricky situations play just like a strategy game, only from the first person perspective. Early on in the game you will be following orders, but pretty soon you'll command troops ranging from a single paratrooper to two groups (Fire & Assault team) or even Sherman tanks. Also, with help of the game's tutorial, it becomes very clear that flanking is the way to go. The game comes with a large poster explaining this military move actually, where one team fixed the enemy (Fire Team) and another team goes around the enemy to attack from an exposed side (Assault Team). It may seem simple, and often it is (when there are only a few ways to tackle a situation single player games are still often rather linear, and Brothers in Arms is no exception) but Brothers in Arms shows exactly why these tactics have been key to victory in war for centuries.
Your own equipment, which usually consists of two weapons and a few grenades, is pretty hard to use. Like in real combat, when aiming down the sight your weapon will sway, making it tough to hit or even kill targets. Especially when the enemy has taken cover, shooting becomes less lethal and more a matter of pinning the enemy down so your AI squad can eliminate them from an alternate position. The same rules go for the AI though, no-one is likely to score monster kills just by being a good shot.
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Brothers in Arms' tactical side is very well done, but just like shooting it's not very forgiving for the Rambo's among us. When a member of your squad is shot down, he will not be replaced. He'll usually be back on his feet the next mission - apparently the game's narrative and authenticity are much more important than your tactical incompetence - but unlike, say, Call of Duty you don't have an unlimited supply of GI Joe's at your disposal. However, if you learn how to use your fellow paratroopers effectively, you don't need a whole army: their AI works excellent, they take cover nicely and rarely get stuck. It's some of the best team AI I've seen in shooters of this kind, especially considering you are with them throughout the entire game. Most of the time they'll be screaming at you, in fact, when Nazi soldiers are firing at you or when you're just doing something stupid. |
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"... the best team AI I've seen in shooters of this kind, especially considering you are with them throughout the entire game."
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Graphics: 8 |
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Performance seems reasonable for the graphics, as on my system the game runs at approximately 30-40FPS at all times using the highest possible settings. Mind you, while that may seem low, the frame rate actually seems capped at around 40/50FPS to prevent high fluctuations. Since the game stays playable at all times, it seems like the right decision to me. Brothers in Arms doesn't beat Half-Life 2, DOOM 3 or Far Cry in graphical sweetness, but it does the job very nicely.
Sound: 9
Very early in the game, I hid in a corner (give me a break, I played on the highest available difficulty!) while watching another soldier fire his M1 Garand. I noticed how powerful every single shot sounded, until the famous *clang* of an empty ammo clip ended his lethal work. The voice-overs are well done albeit a little rough at times, as during in-game cut scenes characters come across as a little robotic. The ambient sounds are excellent and the sounds that wash through your ears after a concussion (tip: don't stand between a tank and its target, nearby explosions aren't good for the ears) were very convincing. The music, while present, doesn't stand out, but that doesn't make it bad. It's just there.
Multiplayer: 8
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Brothers in Arms' multi player is a strange one. It doesn't play like Call of Duty or Unreal Tournament (DM, TDM, CTF), nor does it play like Battlefield (many players, objective-based). Instead, while the game is based on achieving objectives (or preventing it), there are only two to four human players. Sounds bad? Not when you consider that each human player has a team of AI soldiers with him, making for a lot more tactical combat. When you die, you will take over one of your AI places. This approach is new, fresh, exciting and works incredibly well - I was executing flanking manouvres within minutes, pushing Germans away from their defensive positions. There are downsides though, as the in-game server browser is very limited, clan-forming is practically impossible and the maps are not as wide and open as for instance Battlefield's maps. Nonetheless, while Brothers in Arms is obviously single player-oriented, the innovative gameplay could turn out quite addictive. |
Replay: 9
Although the single player campaign is mostly linear, there is quite a bit of tactical freedom. This makes many a situation interesting every time you play it. I died plenty of times during the game, but going back to the last checkpoint (no quicksaves here) was never annoying as every time you play it's slightly different. Besides that, some missions are simply worth going back to at least several times, and if you enjoy the multiplayer that should keep you playing for quite a while anyway.
Conclusion
A lot of gamers have grown tired of World War II shooters. Especially with duds like Medal of Honor: Pacific Assault and short 'on-rails' shooters as Call of Duty some seem to think nothing new can be done in the sub-genre. Brothers in Arms: Road to Hill 30 has proven the opposite, adding depth in both gameplay and story, with some excellent technology to back it all up. One of the best World War II shooters I've ever played, and certainly one of the better shooters of recent years.
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"One of the best World War II shooters I've ever played, and certainly one of the better shooters of recent years."
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The Good
Tactical gameplay
Immersive graphics & sound
Innovative multiplayer
Tense combat
The Bad Some bad textures
Soldiers return from the dead
Online community reports some bugs
Tired of WW2? Stay far away then.
[Reviewed using an AthlonXP 2500+, 1GB RAM, 256MB GeForce6800 GT, Windows XPSP2, DirectX 9.0c]

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