Enter the world of FBI Special Agent Victoria McPherson, as she discovers the dark side of both our world and the human condition. A series of grisly murders following a similar patter has McPherson scrambling to stop a serial killer before they strike next, or worse, before the killings escalate. Join Special Agent McPherson on the streets of
Sound like a plausible idea for a storyline? Having played through the press demo for Still Life, the answer is a resounding yes. Distributed from the folks at The Adventure Company and created by the French company Microids, Still Life seeks to take the adventure and criminal investigation genre and mix a large dose of surreal imagery to create a game worthy of praise. If Microids sounds familiar, it’s because it should. They’re the folks responsible for the widely successful and critically acclaimed Syberia series as well as the lesser known yet equally engrossing Post Mortem.
The game is controlled in what can be termed your standard, tired and true, third-person point-and-click perspective. Although I did find myself doing a little bit of pixel hunting, the areas that utilized it will make sense as you are actually deeply scanning an area looking for differences between a picture and what you are faced with. In the few areas that I played through, I faced four solid puzzles that, with only one real exception, were very intuitive. I enjoy adventure games which focus on storylines and puzzle solving instead of using only one form of adventuring exclusively. The puzzles can be separated into two kinds, your Myst-like puzzles (the four I spoke of earlier) which often involve either skill or luck or just plain intuition to pass them and your standard adventure game ‘fetch quests’ where you find and use items to help progress through the game. The second type, though rare, are littered throughout the game, often logically solved or, at the very least, readily apparent when you sit down and think the problem through. I can certainly appreciate an adventure game that neither insults my intelligence nor makes me feel like an idiot and thankfully this game finds a happy medium between casual and hardcore adventure gamers.
| The voice acting was not only competent but very appropriate for the characters and situations. From the slow witted goons, the bumbling officer who cannot seem to keep his food down, the streetwise and witty, to the not so witty as annoying Victoria McPherson, I was pleased how much the acting added to the story and the cinematic experience. The music score was also incredible, featuring the appropriate beautiful albeit dark music one would expect from such a game. |
You will start the game as Victoria McPherson, but will, after a short while playing, take the role of her grandfather, Gus MacPherson. She recalls a story he told her when she was younger, due to the similarities between his case and her current one. He was investigating a series of murders which took place back in the 1930’s involving prostitutes. Due to the fact that all of the victims found were prostitutes, Gus MacPherson was the only person interested in helping these ladies.

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