Posted by Björn March 27, 2006
Deep Silver and Stormregion have announced that Rush for Berlin will contain five different multiplayer modes.
"Five modes provide the framework for online and network games; three of them are well-known: Cooperative, Domination and Deathmatch. In addition, there are two more unique and never-before-seen modes: R.I.S.K. and R.U.S.H.. The two new modes promise even more excitement:
R.I.S.K. (Race-Intensive Strategic Kombat)
Each participant is given a randomly-assigned task, but without being informed of the other players' aims. The first to complete their task wins the contest. As none of your adversaries know what your aims really are, it's possible to mislead them. The developers promise fair balancing and multifaceted missions: players may have to hold a target; defeat a particular team, collect objects dropped by planes or seek out and destroy specific units.
A countdown lets all the players know when one side is about to succeed. You can then either demolish their target - which could be a captured tank, for example - or simply wipe out their entire army before the time runs out. On the other hand, you can also trust that other players will intervene to stop them and simply continue towards your goal.
R.U.S.H (Relentlessly Utilized Score Hunt)
This mode works on the same principles as the game itself: rushing for given target(s) to occupy various objects, which yield points to the player. Whoever scores the most points in a given time period OR reaches the preset score limit wins. Each object grants a one-time bonus to the team which captures it first (and a reduced bonus if the object is destroyed). All latecomers remain empty-handed. In certain situations, destroying objectives from a distance may even be the way to winning - just by hindering the enemy from taking them."
Along with this announcement, ten new screenshots from the multiplayer portion of the game have been released.