Posted by Björn March 11, 2006
Slitherine has released a new patch for "Legion Arena," fixing a problem that occured with the original 1.0101 patch.
"Unfortunately there was some corruption in the V1.0101 patch. This has
been fixed and the patch updated to V1.0101b. The corrupted V1.0101 has
been removed, so if you are experiencing any problems please download
V1.0101b. When you install V1.0101b choose the Repair option if it is
available, otherwise install normally.
Fixes a few bugs, adds larger multiplayer armies, makes the game more MOD friendly and more."
The 3.8MB patch can be downloaded from the
game's download page.
Changelist
- A new larger multiplayer army size has been added. You can now recruit armies up to 10,000 denari with up to 30,000 xp.
- The balancing of numerous units has been tweaked to improve multiplayer and make Romans vs Gauls a fair fight.
- A speed controller has been added to the options menu on a slider
bar. Only works in single player. Can go from 25% normal speed up to
200%. This should cater for everyone!
- A screenshot dump key has been added. Press F8 during battle to
dump a tga file of the current view to a Scre_#DATE_#TIME dir in the
games directory. The dir will be data & time stamped for easy
location of your screenshots.
- Army reports have been added. You can dump out an army report by
pressing F1. An army report includes information about the current army
including a list of squads, their skills & their stats. This makes
it easier for players to compare armies and to post information on
their armies to the web on their own web pages.
- Generals now gain xp for commanding the army & get a % of the army xp. This means he no longer has to fight to level up.
- A bug that caused squads not to disengage a destroyed squad has been fixed.
- Damage of over 10 is shows as a 2 digit number. E.g. 25 instead of 10, 10, 5.
- A bug where the Roman campaign became locked if you completed the Celtic campaign has been fixed.
- A bug where the timers for timed missions started counting down during the fly by before battle has been fixed.
- In multiplayer random maps are selected by the host PC before
they enter deployment. This means if the client enters deployment first
they will not see the default map until the host turns up and then
switch to the real map, they will always see the real map. It was not a
bug, but led to accusations of cheating so we wanted to resolve it.
- At higher levels XP was growing too fast so this has been reduced.
- There is extra support for MOD files. Add a MOD directory to your
game directory. Inside this you can place your mods. Each mod must have
its own directory & the dir name is how it will be labelled when
you come to select it, so use a name you'll recognise & if you
intend to pass it on to others, a name that's descriptive. When you run
the game it checks for a mod dir. If one is found it open up the mod
menu & allows you to select from all mods installed on that
machine. Inside each mod directory any files you wish to use must
replicate the directory structure of the full game. E.g. if you wanted
to create a mod where all Legionaries had 2 javelins instead of one,
you'd need to make a copy of the data\squads.txt file. You'd need to
put your modified copy at "mods\my mod\data\squads.txt". This means you
should never modify any files in the game dir, always make a copy &
edit them in the mod dir. Please remember that if you use a mod, your
opponent in multiplayer must use the same mod or you will go out of
synch and be unable to play. It's not possible to cheat by modifying
your files when your opponent has not, but it is possible to break
multiplayer!