Posted by Björn December 24, 2005
A new "Day of Defeat: Source" update has been released updating and fixing various things.
- Allied Garand is now more accurate
- Allied 30cal machine gun is now more accurate
- Made the garand sight ring larger when in iron sights.
- Moved Axis k98 rifle iron sight model away from the player
slightly.
- View model no longer sways in iron sight mode
- Decreased the recoil on the Allied Garand when in iron
sights.
- Fixed bug where Allied 30cal machine gun would remove
stamina when firing an empty gun
- Improved weapon pickup to search in radius around
crosshair
- Fixed prediction bug where players would get stuck
together
- Added an end of round statistics panel to highlight the
most valuable contributors to the winning team.
- Increased footstep volume
- Updated firing sounds for both Allied and Axis machine
guns.
- Game now uploads a stats blob to steam on level change
or shutdown. Contains info about scoring, weapon and class performance and
server settings. We'll be creating a web page for the community to view
these stats soon. (These are not statistics about individual players, just
aggregate across the entire Day of Defeat Source community.)
- Added life id to damage record in console
- Fixed bug that would produce '0 damage in x hits' in
damage record
- Added cvar "hud_takesshots" - Setting this to
1 will take a screen shot at the end of the game with the scoreboard
included.
- Updated the death notice hud element
- Fixed logging error where player index was used instead
of userid for cap and block messages
- Winning and losing teams can now chat during the bonus
round * no longer show (dead) prefix during this period.
- Fixed bug where last character of a players name would
be cut off.
- Added defense icon to death notice defense event
instead of "Defended" text
- Fixed bug where you could jump while in the process of
going prone
- Fixed animation bug when an assault player dropped his
primary weapon and didn't have a pistol or grenades.
- Force exact file consistency on smoke grenade materials
and weapon scripts
- Optimizations to lag compensation
- Added voice command variations
- Optimizations to debris physboxes