Empire Earth II v1.20 patch

A new "Empire Earth II patch has been released, bringing the RTS game by Mad Doc up to version 1.20.

The 37MB patch can be downloaded from Sierra, 3dgamers, Gamer's Hell, FileFront, FileShack, FileNuts, GameGuru, VGPro, or Worthplaying. Make sure you get the patch for your country, the above are linked to the U.S. version in some cases.

Changelist:
  • New GameSpy lobby
  • Added ladder and rankings system
  • Added cut / paste functionality to in-game lobby
  • Increased character buffer to accommodate longer chat messages for in-game lobby
  • Added end-user scenario scripting system
  • Added documentation / example for making scripted scenarios (located in Scripting Docs folder)
  • Added bonus skirmish maps
  • Added an option for a simplified hot key map
  • CTRL+ALT+S will save the game
  • Ctrl+Alt+Q - quit to main screen from anywhere
  • Geography defaults to Random in skirmish setup
  • Added Random options for Rivers, Forestation, and Elevation (all default to Random)
  • Added an option to save favorite skirmish settings
  • Added profanity chat filter
  • Improved unit balance
  • Animals provide more food
  • Wall / tower sections can be selected more easily
  • All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits
  • Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order
  • Fixed Helicopters getting stuck on bridges
  • Fixed user's online name appearing as (null) to other players
  • Fixed incorrect unit titles in stats across multiple epoch games
  • Added epoch name to next epoch numerals
  • Fixed dead animal reappearing / replaying animation
  • Fixed team placement on continents
  • Fixed HERCs firing sound / ammo type issue
  • Game won't launch game if everyone is set as an observer
  • Updated art for modern Turkish infantry units
  • De-intensified weather effects for better visual recognition of units and buildings
  • Disabled scroll reset when new text is added to chat box
  • Fixed citizens not continuing to hunt after harvesting an animal
  • Improved pathing: units use roads more intelligently now
  • Rams are now placed at the front of formations
  • Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack
  • Units ordered to attack move which are already attacking something will NOT STOP attacking their target
  • Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members
  • Improvements to AI building walls / roads
  • AI units won't get stuck in Hold Position anymore
  • Deathmatch improvement - AI won't autobuild warehouses
  • AI won't try to build a wonder if they're under siege
  • Fixed bug where AI would start construction of the same wonder multiple times
  • AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster
  • AI deathmatch improvement: Upgrades units to veteran/elite more frequently

Related Link:
The Official Site


digg this article!
del.icio.us bookmark
TIPS N4G
StumbleIt
reddit
Share on Facebook




Post A Comment:
- (required but will not be posted - must be valid)

What forms on lakes in the winter?

*To include a link select the appropriate text and click the link button. Only two are allowed per post.




GoGamer 48hr Madness!
Empire Earth II


Genre: RTS
Publisher: Vivendi Universal Games
Developer: Mad Doc

Release Date:
April 26, 2005

Link:
The Official Site
Recent Forum Topics
Howdy Ho!
Looking for other COD4 players
Game realese date site
Diablo 3 and Fallout 3
need help! with the suffering:ties that bind-can't find how to read the letters!
Call of Duty: World at War - Community First Look
Age of Conan versus WoW
Battlestar Galactica
Front Page Template Change Coming
Looking for News Posters
Recent Reviews
Lost Planet: Extreme Condition Colonies Edition Review
Great War Nations: The Spartans Review
Mass Effect Review
Agatha Christie: Evil Under the Sun Review
Penumbra: Black Plague Review
Penumbra: Overture Review
Halo 2 Review
Assassin's Creed: Director's Cut Edition Review
Sherlock Holmes: Nemesis Review
RedLynx Trials 2: Second Edition Review
Recent Previews
Dracula: Origin Preview
Hard To Be A God Preview
Sins of a Solar Empire Preview
Agatha Christie: Evil Under the Sun Preview
European Street Racing Preview
PoxNora Preview
Defcon Preview
WarRock Preview
Guild Wars Factions Hands-On
Wild Earth Preview
Recent Editorials
Battle of the Bands Review
Pulsar SX PC Gaming Headphones Review
Mod Squad: Half-Life 2 Part IV
Blizzcon 2007 Full Report
Mod Squad: Half-Life 2 Part III
E3 is Dead. Long live E3!
A Beginner's Guide to Lord of the Rings Online
2006 Wrap-Up
Mod Squad: Half-Life 2 Part II
Attack of the Clones!
Recent Interviews
American McGee Grimm Interview
World in Conflict: Soviet Assault Interview
Uwe Boll Interview
Project Origin Interview
Unreal Tournament 3 Interview
Call of Duty 4: Modern Warfare Interview
Guitar Hero III: Legends of Rock Interview
Guild Wars: Eye of the North Interview
Painkiller: Overdose Interview
World in Conflict Interview
Top 10 Games
Assassin's Creed: Director's Cut Edition
Call of Duty 2
Command and Conquer 3: Tiberium Wars
Day of Defeat Source
The Elder Scrolls IV: Oblivion
Star Wars Empire at War: Forces of Corruption
Age of Empires III
F.E.A.R.
World of Warcraft
Red Orchestra: Ostfront 41-45