Posted by Björn May 09, 2007
A new "Space Empires V" patch has been released, bringing the turn-based strategy game by Malfador Machinations to version 1.35.
The 6.2MB patch can be downloaded from
3dgamers,
FileFront,
FileShack, or
Worthplaying.
Changelist:
- Added - Added another command line parameters.
- se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]]
- -moddir [dirname] - This changes the directory name for the mod in the savegame.
- Fixed - Bolt weapons were not firing on planets at maximum range.
- Fixed - In combat, Automove would not move after a player's set targets.
- Fixed - Units weren't launching in simulated combat.
- Fixed - When sharing enemy designs, a player would receive designs it had created.
- Fixed - The ministers would sometimes not control certain ships with specific design types.
- Fixed - The Population Transport minister was not working correctly.
- Fixed - Colonizing with a fleet would remove all of the ships in the fleet (Simultaneous) or remove the wrong ship (Turn Based).
- Fixed - Militia were not showing up in combat replays.
- Fixed - Capture pods were not showing up in combat replays.