Posted by Björn January 29, 2007
Strategy First has released a new patch for "Spaces Empires: V," bringing the turn-based strategy game by Malfador Machinations to version 1.25.
The 5.3MB patch can be downloaded from
3dgamers,
FileFront,
Gamer's Hell,
SI, or
Worthplaying.
Changelist:
- Fixed - Surrendered empires would suddenly lose all of their population.
- Fixed - Subjugated populations should not migrate.
- Fixed - Hitting cancel on the Load / Save Game window during a game would send you to the
- Game Start window and not back to your game.
- Fixed - Mouse pointer would still be hidden after the first ground combat.
- Fixed - If you turned on the "View Names" and the "View Damage" in combat, then they would overlap.
- Fixed - Improved AI's use of fleets (they don't sit waiting for ships as much).
- Fixed - AI will now check to be sure safe locations to move are still safe.
- Fixed - AI Satellite design tweaked towards heavier weapons.
- Fixed - AI was not building as many units as it should.
- Fixed - The Ships List and Planets List windows were not showing reduced flag sizes correctly.
- Fixed - In a Simultaneous Game, if you created a design, saved the game, ended your turn,
- then processed the game turn, the game would have two copies of your new design.
- Fixed - Ships moving to their destination on their last movement point were not clearing their orders.
- Fixed - "Planet Utilization" tech area increased to 40 levels.