The Ship Patch #2 11/25/2006 * Added cash and truncheon body groups for the security guards * Fixed Single-Player fence mission special items not respawning after failing mission * Fixed Single-Player fence sometimes not reapearing when the mission is failed * Fixed Syringe being on MFK table multiple times * Fixed using consumable item after holstering a weapon then unholstering resulting in wrong weapon * Fixed player view height when sitting after ducking * Fixed footstep sounds sometimes not playing after spawning * Weapon switching disabled when scoreboard is up * Looked doors should all now have the locked examine description * Corpse Container crosshair changes to examine icon when someone else is using it * Corpse container sound changed * Problem with number of players in game fixed for listen servers after listen server disconnects and restarts * Weapons no longer get drawn floating in mid-air at the origin of the map before players have been in the same part of the map as each other * Fixed picking up lots of items in jail resulting in legal items the player was carrying before not being returned * Console message to say when the 'kill' request will be granted now appears in client console instead of server console * Players are now healed between rounds if they are poisoned or on fire * Bunny-hopping exploit not allowed now * Fixed bug with weapon being available after innocent kill but not being drawn * Flare now registers a valid kill * French keyboard layout used when Steam language is French * Surface properties for models fixed - large and small Capstand, cleaner's A-stand, trolly dolly, all bins and hand dryer * V Model for shank improved * Balanced item spawners for all maps * Fixed container busy message appearing sometimes when you are already using a container * Added ballgown and kilt shop mannequins and stopped these costumes spawning in other containers * Fixed Polish language support