Sword of the Stars v1.2.2 Patch 3/15/2007 - AI now builds more defenses more selectively. - Fixed minor frustum culling bug that would might models to disappear at the edges of the screen. - Liir maneuvering increases. - Changes to combat maneuvering to take more advantage of the vertical field. - Boosting plague and AI research now carries additional risk. - Rebel AI changes: - Weapon arcs now shown in combat weapon overlay. - Improved AI reasoning about when to auto-resolve combat peacfeully. - Improved AI tech research strategies. - AI now receives a 5x disposition bonus with an enemy who auto-resolves combat peacefully. - Reviewed AI diplomatic reasoning and fixed a number of related small bugs. - Improved initial AI-to-AI disposition. - Modified AI exploration strategy to make better use of existing scouts by pushing fronts. - Modified contested AI colonization to improve interaction with allies. - AI will no longer surrender due to a large chunk of its empire being lost to a rebellion. - Rebel AI changes: * Changed color. * Added rebel AI conception splash screen. * Rebel encounters with AI virus/slave technology will cripple some of its ships. * New ship design names. * Adjusted output rates. * Player who caused the rebellion loses all progress on current AI research. * Defense platforms are now subverted. * No longer has to research translation technologies. * All AI Command sections act as deep scans for the rebel AI players. * Number of victim's colonies received on its first turn. * Now receives an output bonus on its first turn. * Now receives a savings bonus per system on its first turn. * Ship construction cost reduced. * Automatically colonizes any undefended systems its ships encounter. * No longer causes combat on its first turn. - Combat auto-resolution changes: * Added auto-resolve peaceful news event. * Now simulates assault shuttle return runs and node missile tactics. * Increased effectiveness versus an undefended colony. - Tweaks to planet development effects. - Increased waypoint-reached thresholds for ships in combat. - Chat between players in the game lobby and those playing is now possible. - Move line and ruler now display the name of the target that the mouse is over. - Cloaked ships now show up on combat card if a deep scan ship is present. - Escape key now exits credits. - Fixed lingering line-break issues in text rendering. - Fixed subtle logic bug in random distribution on planet stats. - Fixed lingering logic issues with end-of-combat detection. - Fixed rankings dialog hotkey toggle. - Fixed AI targeting versus Liir engine sections. - Fixed System Killer combat round is now locked to exactly four minutes. - Fixed trade slider no longer moves when output rates are adjusted after a colony is developed. - Fixed rare bug where AI would suddenly break all of its alliances. - Fixed AI now considers these weapon techs: WEP_PDtech, WEP_VRFtech, SLD_*. - Fixed rebel AI Command section conflicts resulting from trying to build cloaked and deep scan ships. - Fixed Liir CR Antimatter, Antimatter Flicker, AM Improved Stutter, and Strike Force CNC turret arcs. - Fixed rebel AI players are now naturally immune to climate hazard. - Fixed rebel AI players are now naturally immune to bio weapons. - Fixed bug where attackers would not lose locks on cloaked targets. - Fixed intangibility is now turned off when ship retreats to the back line. - Fixed issue with player color rendering with low-end shaders. - Fixed build screen queue sometimes displaying the wrong ship design image. - Fixed auto-resolve now simulates repeated firing of a siege cannon. - Fixed auto-resolve bug where assault shuttles were not destroyed when the carrier's mission section was destroyed. - Fixed known UI cases where text might not fit (mostly for localization). - Fixed avoidance versus large asteroids in the asteroid random encounter. - Fixed intangible ships will no longer attempt to drive into the planet. - Fixed incorrect puppet master avoidance. - Fixed occassional bug where Hiver defenders coming in through a gate would cause damage to the colony. - Fixed planet scaling. - Fixed known low end shader issues (including white star effects). - Fixed combat AI not correctly detecting weapon fire in F/C situation. - Fixed bug where planet would not lose missile lock on cloaked ships. - Fixed gradual memory leak in combat network client code. - Fixed Human DE Minelayer turret arcs. - Fixed rare combat AI crash that could occur when guarding a deployed gate. - Fixed issues with Hiver ships retreating through gate. - Hardware audio option now defaults to off for new game installs. - Fixed occassional audio crash. - Fixed TTL values for all torpedoes. - Fixed excessive collision damage to massive objects being hit by small objects. - Fixed torpedoes colliding with each other when launched from different ships. - Meson shield tech now unlocks shield ship sections. - Fixed potential peaceful resolution crash. - Fixed Tarkas DN Battle Bridge turret arc. - Fixed Hiver DN Battle Bridge turret arc. - Added AI missing warhead tech replacements. - Fixed AI cloaked invasion fleets not launching. - Fixed ships with spinal mounts not turning to face their targets. - Fixed standoff weapon family priorities and set more intelligent standoff ranges. - Fixed team chat. - Fixed starmap path errors for fleets originating at an enemy colony. - Added Polish language. - Fixed AI special project premature acquisition bug. - Fixed sensor screen display issues for ships subverted by the PM in combat. - Fixed bug where random encounters might be autoresolved peacefully. - Fixed bobblehead bug. - Fixed asteroid monitor build bug.