Medieval II: Total War v1.1 Patch 12/15/2006 Major Fixes -Fix crash in Deathtrack MP map with empty Team 3 slot -Fixed Battle AI - armies not engaging enemies at close range. -Fixed CTD when client attempts to join game that the host is ending. -Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates. -Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?' -Fixed AI: Calvary not charging a spearmen army in a Custom Battle. -Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout. -Fixed passive Siege Attack AI -Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot) -Fixed Siege Attack AI trying to attack the back of settlements. -Fixed Passive attack AI -Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally) Added ModTool Unpacker -Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement -Fixed Merchant Resource value dropping after load/save -Fixed CTD caused by Turks AI -Fixed Cavalry not flanking spear walls -Fixed AI not crossing river to attack (River Jordan) -Reduced the effect of morale - enemy AI does not rout so easily -Reduced the power of inquisitors -Fixed 'move to point' crash -MP Multinational support -Fixed Cavalry sallying out and not attacking (bunching at corner of settlement) Medium Level Fixes -Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue. -Fixed Settlement still showing as under siege even though sieging army had been defeated. -Fixed repeating missions -Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first) -Fixed being able to open gates with siege towers or embed them in walls -Fixed victory video not always appearing -Diplomacy - AI no longer counters an open proposition with a gift. -Fixed deployment lines being rendered incorrectly around ambient buildings -Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege. -Fixed the carroccio standard not fitting through gates -Fixed gunpowder units being stuck reforming -Fixed trebuchets disappearing and reappearing when zooming -Tweaked morale system -Partially fixed units moving through settlement buildings. -Units now check if destination is in a building or not. -Enabled command-line switch to allow unlimited soldiers (removes message) -Fixed MP player-names being lost on battle results screen if they quit the battle early -Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains Other Fixes -Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal. -Fix lobby tooltip that showed incorrect unit sizes. -Fix Florins display during diplomacy -Fix Money field looping into negative/positive value when removing / adding money -Fix overlapping and incorrectly sized deployment zones -Fixed cut-off graphics in civil disorder message -Fixed unclear 'Start Diplomacy' button functionality -Fixed MP Admit Defeat button functionality -Fixed missions showing as expired even though they have been completed -Fixed mouse-overs showing incorrect diplomatic information -Fixed minor FE Historical Battle error (shield remaining highlighted) -Fixed MP team chat - colours now match recipient and sender. -Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches. -Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered. -Fixed Mine income -Fixed MP ignore/ban toggle permanently banning player from chat -Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text -Fixed Mouse Cursor not updating when over certain parts of the UI. -Fixed miscalculation of some naval unit movement points. -Fixed units not leaving an army when ordered to abandon it. -Fixed 'Possible Connection Problems' message not appearing if user alt-tabs -Fixed On campaign map, castles appear under 'town' or 'city' title on UI -Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle' -Fixed double speed on units that should only go at one speed. -Fixed Stakes not appearing correctly in weather conditions -Fixed non-functional help button on ransom scrolls -Fixed intro movies playing at x3 speed in Historical battles -Fixed transfer army functionality - When transferring men the transfer resets after viewing the description -Fixed Gunpowder units running forward when given targets. -Fixed clumping units when they are told to do a 180 degree turn -Fixed stuck Camera issues -Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not