Heroes of Might and Magic V Changes in Patch 1.5 Features added * Duel Preset Editor: (Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.) * User Campaign: (Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor) * Dialogue and Combat Replay: (Allows the recording and viewing of previously played combats and cutscenesdialogue scenes in the game). * Movie Maker: (Allows the editing of previously saved combat movies) * Observer Mode: (Allows the user to watch other players’ multiplayer Duel Mode matches) Bugs repaired and changes made: Stability: - Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled. - Game no longer desynchronizes after loading a save. - Game no longer crashes when splitting the joining creature stacks. - Fixed possible crashes caused by changing the game resolution. - Fixed memory leaks in combats and combat replays. - Reduced the amount of bandwidth used during combat. - Game no longer crashes when someone attempts to teleport to an invalid map cell. - Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix - Game now functions correctly when it is the turn of a creature under the Puppet Master spell. Camera, graphics, interfaces: - Camera options work correctly now. - Gamma color was changed for the Mark of the Necromancer icon - Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases. - Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option). - Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used. - Town “Upgrades” hotkey fixed. - Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack. - Options sliders can no longer be moved if disabled - The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures. - War machines no longer appear to be affected by Master of Fire. - Password length condition removed for MP games. - Cursor in Ghost Mode only appears active for objects with which it can currently interact. - Added information about the damage done in ghost combat results (ghost mode). - Added more information for Resurrection and Raise Dead spell predictions. - Scroll bars in tavern interface corrected - Added ubi.com access to ratings for add-on races - Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards. - Adventure Map scrolling corrected Gameplay, Mechanics, Balance: - The Necromancy working principles have been changed in accordance with v2.1 - The Training working principles have been changed in accordance with v2.1 - Improved combat AI tactics for strike-and-return creatures. - AI now uses “Mark of Necromancer” ability properly. - AI no longer casts the Armageddon spell if it can win with no casualties without using the spell. - AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures). - AI can now bring its troops closer to moats. - AI no longer stops casting spells after Counterspell has been cast. - AI now uses Necromancy more efficiently. - AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces. - It is no longer possible to duplicate the army illegally in duel mode. - Fixed: Autosave did not function in some conditions - A primary skill has been now added for hero ‘Vayer’. - The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat. - It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes. - “Imbue Arrow” now works properly even if “Deadeye Shot” is not present. - It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”. - Hero now moves to the town gate cell after defeating the town guards. - Arch-Devils can now summon Pit Lords from any demonic corpse. - Hero Naadir can no longer raise ghosts from phantoms. - Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat. - Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission. - “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase. - In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield. - Fire shield only retaliates to melee attacks now. - Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts. Map Editor: - The map editor documentation has been updated with changes related to the new features. - Corrected the game editor option concerning the number of monsters that can be set in a troop.