Faces of War v1.4 Patch 12/6/2006 Common - profiles & screenshots will be placed into folder /my games/faces of war/ - now profile can be deleted from game - some localization issues fixes - several game crashes fixed - many missions bugs fixed - game will use 5 autosaves in cycle, not just one - xfire support - fixed some mistakes in models and missions - improved game performance Interface (single & multiplayer) - minimap zoom-in and zoom-out - big map (key M) - fixed single unit selection when pause is turned on - unmanned vehicles are shown in squad panel - guns will have diffrent icon in squad panel - ability to assign keys 1..9 to single units - alternative unit selection system (available via game options) - marked tabs in interface - fixed: camera not following unit in direct control after save/load - can move camera with keyboard in pause - components that can't be repaired are marked with black color - fixed soldiers talks on grenade throwing - more informative unit icons in single player - displays right amount of bazooka ammo, if soldier have panzershreck in its inventory - fixed: game crashes if player tries to load savegame, that was not available by game progress (for example, if you take savegame from a friend) - fixed: game crashes on tank explosion, if shell was selected on weapon panel - fixed: on scenario start slowdown and scrolling is not turned off Interface (multiplayer) - host name and player name are separated - ping now shown on all clients in game and in session - ping on all open games in lobby - ability to change game type and map in session - option to turn flora respawn off - displays client disconnection reason - message "player xxx is gone" is turned off - statistics sorting - statistics in cooperative for all players - displays client's PC performance in session and in game - ability to change password in session - chat enchancement . colored messages depending on sender . private messages . copy/paste to clipboard - improved reinforcements panel (more useful info) - ability to quick lock/unlock password protected session - ability to set comment for session (select session in lobby to view it) - ability to set up max players count in session - displays missing mods/resources upon connection - fixed: game crush, if all missions in lower line passed and not all missions passed in upper line - fixed: repaired or captured units not shown in left panel - separate color on minimap for human players in cooperative game - improved display of private messages in game - player is warned about private message sent to non-existing recipient Graphics - reworked fog of war - unlocked camera - fixed "unable to run game" issue on some Radeons - realistic reflections on water - game allowed to run (after user request) if not enough video memory available - standard minimum and maximum camera distance to the ground for all maps - maximum zoom out is increased by 20% Game (single & multiplayer) - grenade movement trail - no ricochet for bazooka and howitzer shells - lowered howitzer's accuracy - lowered restitution for grenades - sapper clear mines upon detection - fixed fast destruction of buildings by AP shells and bazooka - don't stand up on order "attack", if soldier can shoot from current position - now squad follows closer to commander - fixed installation of AT hedgehogs and dynamite - other soldiers don't prevent coming to items or boxes - fixed path planning for cars and cannons - tank slowing down while crushing buildings - soldier will not throw grenades, if he can shoot enemy or enemy is too close - don't shoot enemy soldiers with bazooka - fixed aiming of stationary artillery and self-propelled artillery - no more standing corpses in water after save/load - more realistic damage/penetration system - improved attack point location for commands: attack, throw grenade, shoot bazooka... - improved path planning for soldiers in covers - improved soldiers distribution for move-to-cover command - fixed: unable to see enemy after load, if you unit saw enemy before save (tactics difficulty) - fixed: enemy seen in fog, however you should not see it - fixed: planted bushes don't obscure visibility - covers are now displayed inside buildings - lowered ammo wasting for player units - fixed: crushing constructions/buildings with vehicles - fixed: soldiers in APC are killed, when APC moves through other moving objects - changed unit appear/disappear time in fog - fixed: unavailable places in cannons in rare cases - constant visibility for units in buildings is turned off - only prone covers in bushes for prone unit - higher target priority on tanks for cannons and other tanks - fixed: stationary mguns are very hard to disable with frag grenade or HE shell - fixed behaviour for "hold position" - now soldiers must stand still. Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire. - fixed: guns was able to kill themselves with blast - fixed grenade throwing from covers - fixed: after loading savegame units can start moving to commander - fixed: soldiers that lost their commander can start moving somewhere on rare cases - teleportation is turned off between neighboring covers - fixed soldiers drifting in covers - increased attach distance for guns - standing heavy loaded soldier will not become tired - fixed: armored van was always counted as enemy - fixed: movement speed of tracks on some tanks - soldiers will get out of gun or mgun if underwater - contused tank men will die faster - don't show weapons on invisible soldier - fixed: errors with models il-2 and fw-109 after explosion - don't count tank kill on turret break Game (multiplayer) - improved scoring system - ability to set up limit on resources in game (like in Soldiers) - new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray - more fragile tracks on tanks - turret and engine repair is allowed - new marking for flag zone - in "Frontline" mode mines are deleted only in flag zone - improved balance for "squads only" for all multiplayer modes - new command "abandon vehicle" (Key L) - better component-wise tank destruction in multiplayer - new gameplay options for multiplayer: . reinforcement - time-based, money-based with refund, money-based without refund . intensity - low (mostly diversions), normal (battle), high (meat-grinder) - ability to mask your field gun with bushes (new command for gun) - ability to place soldiers in buildings' windows (multiplayer only) - raised damage from blast wave in multiplayer - removed additional ammo from rocket vehicles in multiplayer game Multiplayer (technology) - improved internet connection stability - improved lag for fast PCs in game - connection by IP is working now - more options open for modding in multiplayer modes - fixed: not a master of session on dedicated server - fixed: client crash on connection to dedicated server - interface lag 2x improvement in multiplayer (time between button press & action) - network code fixed. Game must work much smoother now. - improved caching - game load time will become sligtly longer, but again it will add more smoothness to game (especially then you crush something) - improved games list refresh on multiplayer internet game