Star Wars: Empire at War 1.03 update : New Content * Added new Multiplayer Land Skirmish map "Corellian Countdown" * Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn" General Issues * Corrected several text issues including the removal of references to the Venator and missing text. * Corrected an issue that allowed Empire Heroes to be placed on the Death Star. * Corrected an issue that allowed multiple turrets to be built on the same build pad. * Corrected an issue that caused AT-AT's to become stuck when deploying troops over build pads. * Corrected an issue where AT-AT's would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack. * Corrected an issue in which the Death Star could be sold. Multiplayer Issues * Added an "ignore" button to the Internet lobby - Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list. * Corrected several issues that caused quick match to hang indefinitely. * Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error. * Added "Quality Lights" to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights. * Added a "test connections" button to the game lobby that allows players to test out their connections with other players in a match before starting. * GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made. * Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles. * Corrected an issue for missing map names in the Multiplayer Lobby. * Victory movies can now be skipped in multiplayer games. * Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed. * Corrected several general connectivity issues with multiplayer improving connectivity performance. * Client player in a match is now allowed to change color/faction after pressing accept. * Increased Multiplayer stability for LAN and Internet games. * Changed light up buttons to check marks in the Host Game Setup menu. Balance Issues * Improved targeting priority for AI when fighting Star Destroyers. * Increased the tractor beam hard point health from 100 to 150 for Star Destroyers. * Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings. NOTE: this update includes all previous updates for Empire at War