Dangerous Waters v1.04 1/26/2007 - Added variable in "dangerouswaters.ini" which controls the likelihood of torpedos exploding on countermeasures (e.g. ".PercentTorpsExplodeOnCM 0" up to ".PercentTorpsExplodeOnCM 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentTorpsExplodeOnCM 50". - Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentDeadPlatformsIgnored 10". - Corrected an issue in which the Kilo was capable of creating Sonar contacts at excessively long ranges. - Fixed an issue in which AI aircraft were not dropping contacts when they had lost sensor contact. - Modified buoyancy model so that ships do not rock excessively at Sea State 1. - Fixed crash when launching the DSRV from submarine platforms. - Updated MH-60 model and AQS-22 on Dipping Sonar (addressed the reversed normals issue which was causing issues with the self-shadowing paradigm). - Updated the Freighter model and textures with the one used in the Steam trailer. - Updated FFG model and textures. - Updated 688(I) model, textures, and masts. - Strike missiles were modified so that their approach angles yielded a more effective result against their respective land targets. - Localized versions (French/German) can now utilize the Mission Editor doctrine language and are able to Save and Load their work as intended. - Fixed localization error for the USNI data in the French version. - Some of the French scenarios were localized incorrectly and would not load correctly; this has been corrected. - Localized versions (French/German) should be able to multi-play with the English version without any warnings or Database inconsistencies. - Corrected AI aircraft order persistence, which makes them more decisive during attacks. - Fixed issue in which passive self-noise was being considered by active sensors. - Torpedo speed vs. fuel issue was corrected. - Corrected an issue which prohibited "nested tactics at waypoints" from being invoked properly. - Addressed torpedo anomaly which caused the torpedos to not behave as expected. - Refined the buoyancy model to allow a more stable ascent and descent in the submarines and to allow them to maintain their depth without unnecessary oscillation. - The Akula Towed Array should no longer be accidentally severed by the propeller. - Fixed speed/pitch issues on the FFG when player issues hard rudder orders. - Corrected a pathfinding issue fixed which could sometimes cause the game to crash if a waypoint was deemed to be incorrect or unreachable by the algorithm. - Fixed a crash in the Towed Array station on the FFG. - Corrected a localization error in the German campaign mission "004_Qingdao.mc". - QuickRepair and QuickAircraftLaunch now controlled correctly in multiplayer.