CivCity: Rome v1.1 Patch 12/5/2006 Section 1 – New Features Undo Feature: If you delete a building, instead of it being removed immediately, you will have 3 seconds to right click and stop the action. This is a stackable action in that you can select multiple buildings to be deleted. If you right click while the timer is active, this will only clear the timer and leave you in delete mode. Right clicking once more will clear the shovel cursor as normal. The selection of buildings is on a toggle basis. If you accidentally highlight a building in a large group deletion, all you have to do it click on the building again to deselect it. The timer will reset each time you click a building. If you don’t want to wait for the timer, simply hold shift when deleting buildings and they will be removed as normal you can also double click on a building to perform the same action. Camera: You can unlock the camera by clicking on the small icon on the bottom left of the mini map. This allows you to zoom out further (you may notice a slow down on slower machines) and zoom in further. Click on this icon again to return to the original camera. If you wish to change the angle of the unlocked camera you can, within settings select free camera angle: low, medium, high Auto Save: You can setup the amount of times the game will save every game year. This can be set up within the settings menu. Shortcuts keys added: 1. Roads 2. Shack 3. Well 4. Butcher 5. Weaver 6. Warehouse 7. Granary 8. Watch tower 9. Fire tower 0. Delete Mouse Sensitivity: Mouse speed slider has been added to settings menu. The water system in the game has changed; shacks no longer need to use a well if a cistern is placed. User can now set what food gets used for rations. This can be done by un-checking the tick above the food in the granary menu. Resolution 1600x1200 is now supported. Every wonder will be built in 4 separate stages. Each time 25% of the resource is collected, the wonder will rise out of the ground 25% Kids mode – This is a fourth difficulty button that shows up left side of the easy button. In kids mode the bonus for city foundation is +25 regardless of the population. Changed loan system so if they run out of loans, they don’t lose. It keeps giving you a loan of 10,000. Regardless if there is a loan set for that mission or not. Trade Ships and trade mules now show icon for which type of good they are carrying. Move and attack cursor now appear when ordering military units to attack in the empire. Changed the legion info on the region map (when you click on a legion) from Prima, secundi etc to centurian, legionaries, velites Smaller upgrade arrows for auto-upgrade houses. Houses now have an external indicator showing that it is downgrading. User is now warned when overwriting save games, exiting a map and exiting the game. Lions now have background images behind their health bars. Rioters now have health bars. Graphs are added for finance report screens. Map editor now has delete map function. Tool tips for sections in the map editor have been added. Cleanliness of streets meter now reads like all other meters. Resources can be adjusted from the Categories.csv for buildings. If you edit this make sure you backup your original file. Editing this file may make some missions in the campaign unbalanced. Resources required now show in the build menu. Grid feature added in game. When in game use the “NERO” code (while in game Hit enter – type nero – hit enter again) now you can press SHIFT-G to bring up a grid. Hit SHIFT-G again to remove the grid. Section 2 - Issues Fixed * Resolutions above 1024x768 the mouse pointer works correctly. * Citizens clipping corners has been improved. * Boatyard issue fixed when it would occasionally stop working. * Black lines appearing in the Empire map in resolution 1280x1024 and above has now been fixed. * Users can no longer upgrade a large Hovel and place it inside an insula. * No build zone round fishing jetty’s now works correctly. * All buildings chairs will highlight red when there is no employment at that building. * Workers no longer stand up and sit down when they have changed job. * Occasionally, the wood camp would stop working is now fixed. * Videos should now play at their normal speed. * Transport jetty’s breaking down now fixed. * A few issues with children not going to Grammaticus fixed. * 'R' and 'F' buttons no longer scroll up/down while typing in save game name. * Issues with Olive farm sometimes not taking excess food to granary now fixed * Scrolling round the empire map in resolutions above 1024x768 is now fixed. * Loading a save game then entering the map editor the empire map is the one from the save game is now fixed. * The Frames per second has had an improvement overall. * If you reload a save multiple times it should no longer slow the game down. * Occasionally citizens would get stuck if a warehouse was deleted before they were able to deliver goods, this is now fixed. * You don’t get a choppy sound effect for environmental sounds, when scrolling over the ocean for example. * Mission briefing screen now states ‘Return to game’ when accessed from within game. * Finances screen small text issue resolved; also when a loss occurs it says ‘net loss’. * Within the reports screen the house type is now sorted by the stature. * The graphics panel remembers bump mapping being selected. * Pressing Escape when on the In Game Menu returns to the game. * Going into the map editor then exiting, then go into Civpedia, now works correctly. * The range of the stone and wood camps has been increased before the “too far from…” warning is played. * Issue fixed with advisor saying same thing twice when first house upgrades. * Advisor speech telling you a citizen has left the city now only plays when an employed citizen leaves and not when a vagrant leaves. * A few Issues with research fixed. * Warehouse mule losing wheel barrow when delivering goods to another warehouse is now fixed. * When the quake trigger is activated in the map editor the game crashes is now fixed. * Great Lighthouse fire now only shows once building is complete. * Auto save of a completed location is now properly named. * Created Map - Game crashes when created fire extends off of created map is now fixed. * Citizen’s shadows now appear on the road. * Player being unable to access building menus when a citizen was selected is now fixed. * Chariot trainer issues fixed. * Wonder engineers no longer freeze while on a break. * Boatyards being able to be built into cliffs is now fixed. * If a piazza burns down musicians will stop performing is now fixed. * Housing chart scroll button issue fixed. * Clicking anywhere while watching credits no longer closes credits. * Citizen’s should now correctly choose their closest warehouse. * Crash fixed involving military units attacking. * Issues with troops not returning to fort now fixed. * Lions no longer speed up when on roads * Alpha on sailing ship is now working. * Bridges should now highlight red when hovering over them for deletion. * Trade market and trade dock will no longer go to collect goods if all warehouses are full. * Watchtowers are now more effective against lions * Buildings no longer highlight while placing roads. * Issues with animals disappearing in the coliseum from certain angles fixed. * Ability to skip levels now fixed. * Wall graphics disappearing when objects placed next to a diagonal wall is now fixed. * Civilization meter no longer extended above the bar. * More than three win conditions showing up in briefing screen is now fixed. * You can no longer build boat yards on top of trees. * Issues with the trade dock fixed. * Text issue with briefing in map edge of the world. * Occasionally roofs on buildings would stay open after zooming fully out has now been fixed. * Months of food left on granary panel is now fixed. * Text issues fixed with report screen. * When clicking on the red arrow in the UI now displays the Red arrow instead of the green. * Trade workers green symbol being left behind on map is now fixed. * The radius for selecting the goose farm has been fixed. * Map Editor - A created map not showing in save menu is now fixed. * Map Editor - Marble adjusts properly to terrain changes * Map Editor - When water is erased, fish will also be deleted and not left in the ground. * Map Editor - Debates not registering when set at a win condition on a player created map is now fixed * Map editor - Selecting tint twice no longer places black unusable tiles. * Map Editor - Playing a create map then quitting with building selected no longer makes building appear in map editor. * When an army loses troops - the legion amounts are now shown correctly on the empire map and fort menu * Troops no longer jump back into position when continually telling them to leave the fort. * Enemy invasions should no longer halt and flicker on there way to your city. * City gates now functioning correctly. * Javelin changing model when thrown has now been fixed. * Troops return to the correct beds when they have been sent back to the fort * Enemies no longer hang when attacking buildings. They will now return to their idle animation. * Enemies occasionally losing their weapons has been fixed. * There are now separate carts at the trade dock * Citizens no longer destroy bushes and flowers when the walk over them. * Wood cutters now have axe in hand while chopping down trees. * Text issues in Civpedia resolved. * Issues with animation on trade dock crane resolved. * Occasional issues with animation on bridge is now resolved. * If the user has placed a trade dock while a trade ship is being built they will no longer be instructed to build a boat yard. * Wonder buildings, when being built, will now update their bounding box as they rise out of the ground to eliminate the selection issues. * Buildings now update to correct land height when placed. * Aqueduct canals now highlight red when the corresponding towers they are connected to are highlighted for deletion.