Bugs fixes 9 bugs (ranging from minor to medium severity) corrected. Scenario Fixes A - 1755 Scenario - added new French leaders Plantavit, Testard, Léry, Lignery - fixed Lord Loudon disappearance: he is now in Williamsburg in 1755 and will stay there till removed from command (he was mostly staff than action) - changed G.Washington to start with Braddock army, which has also been strengthened a bit with artillery and militias. - changed J.Amherst enter game in June 58 with the Louisbourg expedition army arriving with J. Wolfe at Halifax. - fixed 22nd Foot showing up twice - changed the fixation level and duration of some French units in 1755 in order to avoid a "Total War" that is unhistorical and unbalanced. B - 1775-1776 Scenarios - added new American leader Paterson in Boston 1775 (both historical and solving command problems) - added new British leaders: William Caldwell in the West in 1775, Alexander Stewart arriving with Lord Rawdon, - replaced Skinner by Lord Dunmore in Norfolk, Skinner now shows up when the Brits take New York - changed the fixation level (2 months) of T.Gage army in Boston to reflect his "expectative" attitude till Bunker Hill (June 75) - added the 1st Rhode Island Black regiment for the USA in 1778 - added a replacement script for Partisans in the South when the original units get killed (for 3 years 1778-1780) - added a script for the US to get artillery replacement when they send, once per year, their blockade runner or privateers to Eastern Caribbean - added US artillery and supply showing up in French West Indies upon French entry in the war: the US player can try to go there and pick them up... - added a script for the US to get artillery replacement when new French Fleet show up in American waters. Units Fixes - improved the stealthiness of merchants, blockade runners and privateers to avoid having them caught systemaically - new abilities; seaman increases admiral speeds by 25%, Pontoneer increasing river crossing speed by 25% - increased the hit points of British and French regulars from 8 to 10. - added seaman mover and skirmisher to John Paul Jones to help him avoid desperate battles with the RN. - changed British leader Hamilton first name to Henry (the historical one, James was an American officer) - added new 1776 American leader Paterson - added new 1755 French leaders Plantavit, Testard, Léry, Lignery - added new 1776 British leaders William Caldwell,Alexander Stewart,Lord Dunmore User interface - 'Save under' process inverted. If you Ctrl-click on the 'Save' button, you will make a copy (under the new name given) of your current game. You will continue playing with the current name of your game. - 'Restore Backup' option added on the load game screen. Pass the mouse over the game to restore to get instructions. This will load the previous turn from the auto-backup folder. - Improved handling on how to show the details about companies and elements of units: the small NATO symbol on the unit (regiment) panel is now clickable and will bring the detail window about each company of your regiment. Right-click will close the window. AI - Improved the 'Winter Quarter' algorithm. - Accelerated the pathfinding algorithm (~ 15%) Gameplay, rules additions and changes - Added the pontoneer ability to marines units (which were used to cross rivers at this time). The whole army will cross rivers 50% faster. - Forts and to a lesser extent cities have been strenghtened significatively against assaults. - Training has been nerfed. - Damage dones in the fire phase and in the assault phase are now 2 variables for each element (before the same damage was used).