Anno 1701 v1.01 Patch 12/22/2006 Errors corrected - A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route. - A team win in multi-player was sometimes impossible to achieve. - Ships belonging to an AI (which had given up) could get stuck at the edge of the map. - The AI failing to react to the destruction of a foreign culture. - A display problem which occurred in multi-player save games. - Possible Blood brotherhood with more than one culture. - Errors in the balance sheet when a save game had been saved and then re-loaded. - Computer opponents could erect a warehouse on a location unsuitable for construction. - Construction could be carried out "free of charge" during lags in multi-player matches. - Existing fraternizations are now terminated when a foreign culture is destroyed. - Occasionally an escort's companions stayed in one place as soon as the escort target was sent on patrol. - Patrol points "jumping" after a battle. - Escort ships leaving the escort after a battle. - A foreign culture's special action still being carried out after that culture had been destroyed. - Bonus coins can no longer be redeemed in multi-player matches. - Occasionally a so-called "Freeze" in the "The Legacy of the Ancestors" scenario. - Sometimes the "Eichendorff" AI stopping production. - Problems with the AI portraits once an AI had been destroyed. - Setting the video settings to "very high" on an ATI video card, does not result in the statue on the village center not being displayed. - Players spying upon an opponent's ships. - Damaged trade routes after a saved game was loaded. - Damaged trade routes whenever a warehouse was renamed. - Ships appearing to be floating inside one another upon completion. Balancing - The AI ships now react more intelligently when faced outnumbered by the enemy. - Storm strength now adjusts to fit island size. - The Queen's fleets are now somewhat more powerful. - The Queen now demands two additional tribute payments or sends one additional fleet. - The normal AI no longer adjusts to suit the player but instead advances on its own. - The foreign cultures' landmarks are now immune to catastrophes. - The Revolutionary doesn't stay in the city as long as before. - The AI no longer advances right after the player does, but instead waits a short while. New - Players can now choose whether they must fulfil all of the conditions for win just one. - A tool tip was added for the time limit for reaching independence. - A multi-player game no longer pauses when Escape is pressed. - The delay in saving has been removed from the multi-player game. - The interface can now be hidden to allow better screenshots. - Clouds can now also be hidden to allow better screenshots. - Inhabitant message no longer come as often as before. - Trees can now be planted both over the menu and using the pipette. It is no longer necessary to enter a cheat to do so. - In multi-player the clients now also show both the game name and the password. - Pirate ships are now likely to leave some flotsam floating on the water when sunk. Graphics - A number of adjustments have been made for the new G80 graphics chip from Nvidia in order to take full advantage of its potential, e.g. 8x & 16x CSAA support (Coverage Sampling Aliasing).