General Issues * Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign. * Added AI improvements for Land Control games. * Corrected an issue to count troop transports towards unit cap in space tactical battles. * Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons. * Corrected an issue where proton torpedoes would ignore hardpoints when applying damage. * Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed. * Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game. * Corrected an issue that prevented two Force-sensitive heroes from targeting the same building. * Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve. * Corrected an issue that prevented enemy units from displaying their team color in the mini-map. * Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies. * Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain. * Disabled Save/Load functionality when in tutorial missions. * Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer. * Corrected multiple issues with the cinematic camera. * Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed. * Corrected an issue that prevented multiple units from using the Barrage ability on the same target. * Corrected an issue that allowed the Death Star to fire after a tactical battle completed. Performance Issues * Corrected performance issues with particle effects. * Improved path-finding and collision for troop transports in space maps. * Corrected performance issues caused by ToolTips in tactical battles. * Improved load times. Graphics Issues * Corrected an issue with the shadow mesh for X-wings. * Improved accuracy for auto-detection of graphics Detail Level. * Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus. * Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution. * Corrected issues with the Fog-of-War in the Collector's Edition bonus maps. * Adjusted the tactical camera for widescreen aspect ratios. Multiplayer Issues * Increased Multiplayer stability for LAN and Internet games. * Disabled the Fast Forward and Play buttons in Multiplayer games. * Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer. * Corrected a crash issue caused by clients joining a game without selecting the same map as the host. * Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus. * Added a message in the lobby to inform clients when they were missing maps for some hosted games. * Corrected Save/Load issues in Multiplayer Campaign games. * Added a message box to state when players leave Galactic mode in Multiplayer Campaign games. * Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games. * Corrected an issue that allowed two players to use the same player color. * Corrected an issue that allowed the droid log to retain information from previous Multiplayer games. * Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game. * Corrected an issue that caused custom game names to display incorrectly. * Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games. * Corrected an issue that allowed too many AI units in Multiplayer games. Balance Issues * Updated Tech Level build times for Command Centers o Tech 2: + Previous Build Time 40 seconds + New Build Time: 60 seconds o Tech 3: + Previous Build Time 50seconds + New Build Time: 85 seconds * Updated Tech Level 3 costs for Command Centers o Previous Cost: 3800 o New Cost: 4000 * Reduced the amount of time that Force Corrupt will affect vehicles. o Previous Time: 120 seconds o New Time: 90 seconds * Reduced fighter laser damage against capital ship and space station shields. * Reduced damage caused by AT-ST units against infantry. * Increased the cost of AT-ST units in Skirmish games. * Increased the recharge timer for the Millennium Falcon's special ability. * Reduced Millennium Falcon's shields and health. * Increased the cost of Emperor Palpatine in Skirmish Multiplayer games. * Increased the cost of Colonel Veers in Multiplayer games. * Adjusted the radius and recharge timer for Colonel Veers' special ability. * Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower. * Increased the amount of shield damage caused by the larger ion cannons. * Increased the health for Mineral extractors. * Increased Anti-Aircraft damage against Airspeeders. * Reduced AT-AA damage against infantry. * Increased the rotation speed for the turret of AT-AA units. * Corrected an issue with Fighter damage verses armor. * Increased the health of Darth Vader's escort fighters. * Increased the amount of damage Obi-wan does to buildings. * Increased the cost and build time of missile cruisers. * Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders. * Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack. * Increased the recharge timer for Red squadron's lucky shot.