TWO WORLDS Update Changelog 1.4 For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game. Using save games will disable patch functionality for those points and may lead to unexpected results. Balancing: *) - Monsters strength and HP rebalanced *) - Bandits strength rebalanced *) - Bows strength rebalanced *) - Melee combat weapons rebalanced *) - Traps rebalanced *) - Magic rebalanced *) - Skills rebalanced *) - Skill requirements rebalanced *) - Equipment requirements rebalanced *) - Weight rebalanced *) - Objects stacking rebalanced *) - fighting from horse - not so powerful *) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire) New features: - Faster graphic rendering on nVidia Graphic Cards. - Moving/selling multiple objects - with Left Ctrl pressed. - Vit., Str., Dex., Willp. - timed potion effect displayed in inventory. - Inventory space increased. - New graphic settings added DOF, Horizon, water reflections, hit info, player info - Bow auto aiming option added - Magic aiming cursor visible even if attacking spell is not highlighted *) - Killing NPCs inside houses - invisible for other NPCs *) - 4 new armour sets added. *) - More Animals in villages (hens, ducks, gooses). *) - Magic shop near first teleport in Komorin. *) - Brotherhood shop at Vesit Delurna Coral. Fixed bugs: *) - Soulpatcher gives more points than you actually have - fixed. *) - Quest with Nellor - fixed *) - Fariel is dying killed by spider. *) - Death strike skill fixed. *) - Guards harassing player after paying one of them with 30% - fixed *) - torches stacking - Many clipping bugs on various maps - fixed. - Disarming arrow - crash - fixed - Not working heavy maces -fixed - Bombs explosions - fixed - Horse behaviour - improved - screens zooms while upgrading a skill - game crash when buying spell card magic hammer and trying to add it directly to my active spell. - If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible Changelog 1.3 SP and general Fixes: Alchemy - exploit removed Shops - prices exploit - fixed Objects stacking - parameters changed. Deadly pirouette skill - fixed Knock down skill - fixed Stability skill - fixed. Stealing skill > 100 - fixed Dead hands spell - level fixed. Kit Rae weapon names - fixed Shooting from water - enemies don't reacting - fixed. NPCs reaction for stealing - fixed Weather behaviour (rain from blue sky) - fixed. Sliding/walking on the walls - fixed. Death from jumping from high altitudes - fixed. NPCs walking through palisades - fixed Logical problems in quests - fixed. Incorrect bonuses on different equipment e.g.: "Double Blade skill" bonus on a shield - Fixed. Stealing inside closed houses - fixed Horse riding map in second town -fixed Killing citizens with horse - fixed Huge arrows on monsters - fixed Minus values for attack and defence for high Dexterity values - fixed Weapon stats not refreshed after stacking on character - fixed Crash when attacking sister - fixed Sneaking with shield -shield position -fixed Alchemy bug - creation of empty potions - fixed Faster looting animation Cooking one object - blocked. Re-cooking cooked potions - blocked. MP Fixes: Multiplayer lag problem - fixed All skills available in multiplayer from start - fixed All skills unlocked in multiplayer -fixed Friendly fire in Arena modes - fixed Features: Tool tips for damage and protection types added. Tool tip for gold icon added. Gandohar/Reist/Kira - invulnerability added Stealing skill - list of stolen objects - added Faster running speed on roads - added Water splash - added Mouse buttons configuration - added Second key mapping for each activity - added C - F1 I - F2 M - F3 L - F4 G - F5 Changelog 1.2 21 collision boxes adjusted 23 minor quest logic fail backs added MP: 1 player trainings mode added MP: full server account reset (sorry!) MP: 41 items added MP: character money exchange solution implemented MP: 11 quests added MP: NAT resolves support for clients behind router added Changelog 1.1 Added Reputation Stats of Clans added to F5 Menu Spell Shockwave FX 3D sound improved VO mute for English VOs added Tool tip windows transparency added 2W start-up logo for 16:10 added Chests in the cave next to Covengor added Cave under GorGammar: torches added Cave under Outpost: torches added Quest imprisoned guard (228): torches added Beaver - inventory items added Teleport stones can be multiple in inventories Additional NPCs dialogs from the brotherhood outpost added Enemies added: Lava dragon, giant wasp Covengor cave added Shopkeeper icon added (according to printed manual) level up "Stardisappears, if skill points are unused after 30 secs 10 new daggers added MP teleporters added MP 21 quests added Bug fixes E1 area collision problem fixed Female MP character voices adjusted Enemy swordsman sight range adjusted Moonshine in Covengor: menu subtitle amount number 2 digits support fixed Qudinar: Maliel Shrine missing symbol added Qudinar: floating furniture in the house south from the teleporter fixed Missing part of the route between Excavation and wolfs dent fixed Thief's Cave: channel added Dead fox - animation fixed Rock collision boxes fixed Horse main texture fixed Quest Loth Oldrot: logic fail back procedure adjusted Basil Tylar /Necromant: Questlogic fixed Karkat Cave: burning wall fixed GorGammar: Cave south of GorGammar name tag added Tharbakin Dungeon: path finding logic adjusted Orna mine with the Dwarves. Chests added Monster: Miamat inventory added Price calculation of joint items adjusted NPC hit by accident during fight attack hero no more Quest King's Tomb: quest fail back added, when QG killed by player Map signs visibility improved LOD for barrels added NPC logic for open / close doors improved Inventory of a killed horse fully accessible Grass around rest place around Cathalon added Gate112 opening animation fixed Reist conversion to daemon FX effect added Quest 147: skill points added. Prices of alchemy potions recalculated Targeting Symbol exchanged LOD of horses added MP start quests rebalanced Killing guards affect behaviour of guarded persons Horse collision box adjusted NPCs reaction on burglary fixed Horse behaviour on collision boxes improved Mouse wheel zoom direction changed NPC collision boxes improved HO´s HP increased